Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
TrackDayR received another major update yesterday that includes new air physics used primarily for whips and scrubs with a whole new virtual rider physics system and new manual rider movements. The simulation also has graphic optimizations, a new manual clutch, new animations, new sound, backflips and a lot of new track and bike content.
New Tracks
– Antelope Valley MX MAIN
– Antelope Valley MX Vet
– Antelope Valley MX Mini
– NEW Hurricane MX Based on real word data
All the old circuits have been updated and optimised to the new Unity3D frameworks version.
New Bikes
– MX125 2 Stroke
– MX250 4 Stroke
Please remember to restore default controller options.
Changelog:
– New in air system for whips, scrubs and backflips
– New Center of mass calculation system for Rider/Bike
– Improved Suspension System
– Improved Dirt Tyre Model
– New rider movements
– New possibility to enable/disable helps
– New manual clutch system
– New strenght system for the handlebar
– Rewrited and optimized Erosion system
– Improved Physics Model for the dirt bikes
– New dirt animations
– New Dab animation
– New sounds for MX250 4 Stroke and MX125 2 Strokes
– Improved in air managment with throttle and rear brake
– Improved dirtbike position with foot who can keep surface position
– New vertical and lateral Aerodynamic system
[*] LOT OF MINOR FIXES – sincerely we have lost count of them :P
HOTFIX:
– Bug Garage
– Stop animation during photomode
– Sometimes sound stops on replay
– leg on brake doesn’t work
– Hide bike sound on menu
Known issue: old rider model broken in time attack ghost laps.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →