Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
After pushing out the Nurburgring track complex yesterday, Studio 397 today released the Porsche 911 GT3 Cup for rFactor 2. The Porsche 911 GT3 Cup is a rear wheel drive 4.0-liter six-cylinder boxer engine GT3 car, generating 485 hp (357 kW) at 7,500 revs per minute. It uses steering wheel paddles to activate the six-speed dog-type gearbox with a mechanical limited-slip differential.
You can purchase from Steam for USD $5.47.
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