Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Supercars and iRacing today announced that Sandown Raceway and Winton Motor Raceway will join the iRacing service in 2022 along with AI support for the Australian V8 Supercars. These join the existing Australian circuits of Mount Panorama, Phillip Island, and Oran Park. Read more about the tracks at the iRacing Web site and check out the laserscan pointclouds below:
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →