If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Supercars and iRacing today announced that Sandown Raceway and Winton Motor Raceway will join the iRacing service in 2022 along with AI support for the Australian V8 Supercars. These join the existing Australian circuits of Mount Panorama, Phillip Island, and Oran Park. Read more about the tracks at the iRacing Web site and check out the laserscan pointclouds below:
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