Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around Simon’s wishlist simulation and cheating. What exactly is cheating, anyway, and where do things sit on the scale of cheating ****ness? Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 Intro
01:45 Simon’s wishlist sim
45:02 Cheating or not?
1:40:00 Outro
You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.
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