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NASCAR Racing 3: The Sim That Never Was

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

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Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

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Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

Studio 397 posted their October, 2020 Dev Update today. There is a roundup of recent releases and quite some exciting information on releases due before the end of the year:

– Nurburgring fixes coming for kerbing that is missing from new PBR version
– New UI becoming default “before the end of the year”
– Development ceasing on 32-bit version, shouldn’t affect anyone
– Will support latest version(s) of 3D Studio Max with plugins going forward
– Competition system beta coming “in time for the holiday season” (see quoted info below)

So with the new UI in place, we have a solid basis for the competition system. Our primary goal is to ensure that the system provides everybody with something to race, every day and at every level. That requires an integration that makes participating in competitions as painless as possible.

We do that by making sure that once you’ve decided on the competition you want to join, we automatically subscribe you to any content you might need. If the competition uses content you need to buy, we will list that too and figure out the best deal for you to get the missing content. With the content in place, joining a session becomes painless. You just show up and register and as soon as it starts we automatically connect you to the server for your split. When you are done, the standings so far can be reviewed in the competition overview.

The first public beta should be released in time for the holiday season. The focus is on running a variety of competitions, trying out different formats and gathering feedback from the community about the direction they would like this to go in. Some parts of the system will not be immediately available, such as the rating system, a way to submit protests and endurance racing. Those are planned in the first half of 2021.

– UI rendering moving to separate thread which will stop the software appearing to have locked when transitioning
– Cadillac DPi-V.R licensed (render below)
– New car pack coming “close to holiday season” that will include the above Cadillac DPi-V.R
– God rays returning to the sim visuals soon (screenshot below)


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