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Posted: Jan 26, 2021 @ 01:11 pm GMT-0600
Updated: Feb 13, 2023 @ 12:38 pm GMT-0600
Sorting Tags: News - All, News - Software, Raceroom,

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Sector3 today deployed an update to their Raceroom product. It does appear to have an issue (servers crashing at the end of a session), but the ranked servers are offline and they are working on a fix. In the meantime here are the patch notes:

Changelog:

game.raceroom.com is now switched to https
Pitlane speed limit tolerance has been adjusted when the limiter is enabled.
Slowdown penalty multiplier from repeated cuts is now properly displayed on the HUD notification
Tweaks to slowdown penalty logic where the player’s best valid lap in the session is now used as reference to estimate the time gained and the time being given up. If no valid lap exists yet, we then use the AI’s predicted speed just like before.
It means the time the player gives up will be more accurately calculated and that the best place to give that time back is no longer in turns, which should improve safety as well. A good tip is also to avoid slowing down near pitlane entrances and exits as slowdown penalties are frozen while in pitlane.
Prevented enabling pit limiter or engine ignition during an AI-controlled rolling start.
Fixed the default set of driving assists being selected at first game launch.
Fixed an issue where player could sometime get stuck when leaving a server early (i.e. before results were made official)
Fixed dedicated server results having wrong final positions for players suffering early disconnects
Fixed dedicated server UI issues with certain long track names as well as lap and duration selector that could sometimes reset the race length value.
Fixed dedicated server that could sometimes get stuck if no player finished the race
Fixed the flickering of contact shadows (under the cars) for VR and Triple Screen rendering.
Fixed some issues with spectator mode on servers with rolling start races and lap-based races
Fixed issues with rolling starts when Assisted Braking was enabled.
Fixed some gearbox grind noises that could sometimes be heard during an AI-controlled rolling start
Physics – Audi R8 LMS GT3 EVO – Adjusted idle revs to prevent occasional stalling
Physics – BMW M4 GT4 – Increased rear suspension travel by 10mm, dampers tuned for better handling over bumps
Physics – BOP – BMW M6 GT3 – slight reduction of torque
Physics – Callaway Corvette C7 GT3 R – Improved engine cooling
Physics – Fabcar 935 – Fixed some issues with the differential where the preload could be set very high.
Physics – GT2’s – Improved automated gearbox behaviour
Physics – P1 and P2’s – Added default gearbox ratios for Daytona, some AI behaviour tweaks.
Physics – Porsche 964 Carrera Cup – Improved standing start performance through a clutch adjustment
Physics – Volkswagen Scirocco – Adjusted the rear tyres wear rate.
Physics – WTCC – Added adjustable engine braking
Physics – WTCR – Improvements to the initial grip of fresh tyres and help reduce the tyre pressure increase over longer stints. Optimum grip is now reached at 80 Celcius. Default tyre pressures were adjusted to match.
Tracks – Dubai – Fixed harsh cut detections, moved the leaderboard spawn location closer to the racing line.
Tracks – Hockenheim – Moved the leaderboard spawn location further back
Tracks – Imola – Moved the pitlane entry gate entrance
Tracks – Portimao – Fixed harsh cut detections
Tracks – Scandinavian Raceway (Anderstorp) – AI behaviour tweaks to South layout
Tracks – Sepang – Fixed harsh cut detections (note: Sepang North layout appears to crash on load, this is being investigated)
Tracks – Suzuka – Fixed west layout pitlane that triggered invalid laps.

Update details:
Download size = 1.2 GB
Client version = 0.9.2.23
Client BuildID = 6138034
Dedi version = 71.0.1243
Dedi BuildID = 6138106

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