Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
The last car to win a world championship with either a V12 engine or manual transmission, the Honda RA121E 3.5 V12-powered McLaren MP4/6 scored eight wins and 19 podiums.
While technically outmatched by the Williams FW14, it took advantage of the teething problems of the FW14 in the early season, allowing Ayrton Senna to take his final drivers championship prior to his untimely death.
The McLaren MP4/6 was included as historic content in F1 2019:
Added as historic content to F1 2020.