Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
GP3 is a simulation of the 1998 or 2000 Formula One World Championships. It includes the 16/17 tracks from the seasons and allows the player to select from 11 teams.
GP 500 was a racing simulator released in 1999 by MicroProse for PC created by Melbourne House.
The game is a simulation of the 1998 FIM Road Racing World Championship GP 500 motorcycle circuit. It was notable for its advanced physics and realism developed in co-operation with motorcycle racer Kenny Roberts Jr.
GP2 is a simulation of the 1994 Formula One World Championship. It includes the 16 tracks from the season and allows the player to select from 14 teams.
F1GP is a simulation of the 1991 Formula One World Championship. It includes the 16 tracks from the season and allows the player to select from 18 teams.