Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Ian Bell, CEO of Straight4 Studios, has again posted some work-in-progress images of the software on his Twitter profile, this time again featuring Group C cars at what appears to be Interlagos. Cars featured appear to be the Jaguar XJR-9 and Nissan R89C FIA Group C cars we’d seen previously along with a Porsche 962C.
The screenshots are clearly labeled as “WIP”, but if I were to put my critiquing hat on I have to say I’d be very satisfied with the overall look and lighting. In fact nothing leaps out at me as bugged or missing other than perhaps the car headlights, which in pre-alpha isn’t a lot…
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