Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Ian Bell, CEO of Straight4 Studios, has again posted some work-in-progress images of the software on his Twitter profile, this time again featuring Group C cars at what appears to be Interlagos. Cars featured appear to be the Jaguar XJR-9 and Nissan R89C FIA Group C cars we’d seen previously along with a Porsche 962C.
The screenshots are clearly labeled as “WIP”, but if I were to put my critiquing hat on I have to say I’d be very satisfied with the overall look and lighting. In fact nothing leaps out at me as bugged or missing other than perhaps the car headlights, which in pre-alpha isn’t a lot…
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