If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Motorsport Games have added local wireless multiplayer to NASCAR Rivals on Nintendo Switch. While I’m not really sure how much uptake there is going to be for this, it certainly is nice they did it. It won’t have taken an awful lot of development time as obviously local multiplayer has been in the sim since release with internal builds. That’s how they did the competitions on-site at NASCAR events.
Build notes:
Added Local Multiplayer (Wireless Play) game mode featuring support for up to 8 players via local wireless connection.
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