Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
HPCR is a simulation of the Hooters Pro Cup (now known as the CARS Tour).
The NASCAR Craftsman Truck Series Expansion Pack was an official addon for NASCAR Racing 3 (1999) that added six real-world racing tracks and the 1999 NASCAR Truck and Truck Series schedule.
The pack added Evergreen, Heartland Park, I-70, Las Vegas, Louisville and Portland.
A night version of Texas was also included.
N3 featured the 1999 NASCAR Winston Cup and Busch Grand National Division drivers, teams and tracks with the exception of Daytona and Pocono. However, Daytona was later made available via a Daytona 500 program giveaway at the 2000 Daytona 500.
A later add-on for N3 added the NASCAR Craftsman Truck Series and relevant content.
NCTR was a standalone game based on NASCAR Racing 1999 Edition engine that simulated the 1998 season. However, only eight tracks were included. The product was not well received due to poor timing of the NASCAR Racing 3 and N3 Truck Add-on releases.
The first title from Papyrus to include all three major NASCAR series without the use of paid additions, NASCAR Racing 1999 Edition was unfortunately a graphically updated NASCAR Racing 2 underneath the surface. By the time of its release there were more advanced simulations coming on the market.