Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Re-release of IndyCar Racing II, a simulation of the 1995 IndyCar Series. The re-brand was prompted by the IndyCar “split” that formed the Indy Racing League and CART championships. It featured 15 tracks and a selection of chassis and engines.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.