Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing have posted a trailer for their previously announced upcoming Renault Clio Cup car.
Description:
Single-make championships by Renault have been some of Europe’s most approachable lower-level road racing series for nearly six decades. Originating in 1966 in France with the Gordini, the first-generation Clio debuted in 1991, by which point most major European countries had a series of their own. After a brief hiatus, the Clio became the marque of choice once again in the early 2000s, and has been Renault’s car of choice ever since. The fifth-gen Renault Clio Cup car debuted in 2020 and has since been adopted by the five active Clio Cup series across Europe. Powered by a Renault HR13 engine, the car weighs just 1030 kilograms with a 2579 mm wheelbase, making it quick and agile, and a fun experience for drivers of all skill levels.
Trailer:
View this video on YouTube: https://youtu.be/pmYx_xn02eM and please consider subscribing to RSC’s channel.
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