Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As previously announced, the USF 2000 and Indy Pro 2000 road to Indy cars will be available next month with the new iRacing build. iRacing today previewed them by showing both cars racing around a version of Indianapolis Motor Speedway that they haven’t updated since 2009.
It’s a superb trailer, which perfectly avoids showing the old-as-heck infield roadcourse currently in the service. Hopefully with all the recent attention around online racing, eSports and iRacing, this will get updated sooner rather than later… I understand these things take time, but if your process is this much slower than everyone else with arguably no better result, I’m not sure it’s the right one.
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