Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As previously announced, the USF 2000 and Indy Pro 2000 road to Indy cars will be available next month with the new iRacing build. iRacing today previewed them by showing both cars racing around a version of Indianapolis Motor Speedway that they haven’t updated since 2009.
It’s a superb trailer, which perfectly avoids showing the old-as-heck infield roadcourse currently in the service. Hopefully with all the recent attention around online racing, eSports and iRacing, this will get updated sooner rather than later… I understand these things take time, but if your process is this much slower than everyone else with arguably no better result, I’m not sure it’s the right one.
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