Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
As previously announced, the USF 2000 and Indy Pro 2000 road to Indy cars will be available next month with the new iRacing build. iRacing today previewed them by showing both cars racing around a version of Indianapolis Motor Speedway that they haven’t updated since 2009.
It’s a superb trailer, which perfectly avoids showing the old-as-heck infield roadcourse currently in the service. Hopefully with all the recent attention around online racing, eSports and iRacing, this will get updated sooner rather than later… I understand these things take time, but if your process is this much slower than everyone else with arguably no better result, I’m not sure it’s the right one.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.