Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Coming to the March, 2020 Build of iRacing is the new damage for the NASCAR K&N (above) and the Porsche 718 Cayman GT4 Clubsport MR (below).
From iRacing.com:
Coming this March, the Porsche 718 Cayman GT4 Clubsport MR brings GT4 action to iRacing! Our newest sports car joins the multi-class IMSA Michelin Pilot Challenge for 2020 Season 2, and will compete in its own support series alongside the Porsche Esports Supercup throughout the 2020 season. In addition to its regular series, you’ll have a chance to race the Cayman in the IMSA 90 Minutes of Sebring special event on March 15.
The Porsche 718 Cayman GT4 Clubsport represents pure motorsport. The recipe is well known and proven: lightweight, well-balanced performance. Whether driving it at a track day or in wheel-to-wheel competition, it is in its element. But be careful: the more you drive it, the less you want to stop. The GT4 Clubsport is more than a commitment to the racetrack, it is a declaration of addiction to motorsport.
Check out screenshots of the new car below, and get ready to take it to the track in our next build!
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