Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
iRacing have released a couple of nice trailers detailing the updates to Daytona released with their recent build deployment.
You can see the section of the build notes below the trailers.
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Onboard lap:
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A variety of track surfaces and features have been updated utilizing our latest 2021 laser scan data, including the following:
– – The Bus Stop curbing has been updated.
– – The Bus Stop gain-time checkpoints have been updated.
– – A white dashed line has been added in the merge area leading onto the oval off of Turn 2.
– – Turn 5 curbs have been updated.
– – Pit road surface has been updated.
(Oval) – Starting grid size has been expanded to 60.
(Oval) – The Short Parade Lap option is now available for this track config.
A large variety of track fencing has been updated to utilize 3D objects.
– – This should improve both photorealism and collision parameters.
Some previously missing sections of fencing have been added.
A variety of grass textures have been updated.
Some environment object properties and track-side decal properties have been updated and fixed.
Some rogue floating environmental objects have been grounded.
Fixed an issue where crowd members could show through the flag booth caution lights.
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