Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
During a charity livestream today on a Twitch stream Greg Hill posted the following screenshot. There’s not a lot more information, but it’s pretty cool to have this confirmation that such a highly requested feature that really is such a massive part of racing outside US oval racing is in-progress.
As I commented when they first previewed Hockenheim (the track used for this as well), it’s pretty annoying that they are previewing with a McLaren not using the livery it had in real life as it gives me a heart attack thinking they have also licensed a more modern F1 car… But, oh well. Maybe it’s part of the licensing agreement to showcase the sponsors McLaren tell them to.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.