As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
During a charity livestream today on a Twitch stream Greg Hill posted the following screenshot. There’s not a lot more information, but it’s pretty cool to have this confirmation that such a highly requested feature that really is such a massive part of racing outside US oval racing is in-progress.
As I commented when they first previewed Hockenheim (the track used for this as well), it’s pretty annoying that they are previewing with a McLaren not using the livery it had in real life as it gives me a heart attack thinking they have also licensed a more modern F1 car… But, oh well. Maybe it’s part of the licensing agreement to showcase the sponsors McLaren tell them to.
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