If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
During a charity livestream today on a Twitch stream Greg Hill posted the following screenshot. There’s not a lot more information, but it’s pretty cool to have this confirmation that such a highly requested feature that really is such a massive part of racing outside US oval racing is in-progress.
As I commented when they first previewed Hockenheim (the track used for this as well), it’s pretty annoying that they are previewing with a McLaren not using the livery it had in real life as it gives me a heart attack thinking they have also licensed a more modern F1 car… But, oh well. Maybe it’s part of the licensing agreement to showcase the sponsors McLaren tell them to.
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