Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing tweeted today to announce that the Hungaroring, host of the Formula One Hungarian Grand Prix today, will be coming to their service “soon”.
As the image size is only 1024 pixels I think the image is a screenshot from the iRacing Sandbox track editing tools. So the track might not be as far along as most people may think… But for them to tease it at this point I am quite optimistic we’ll see it release at the beginning of Season 4.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →