Earlier this week iRacing released a hotfix for their latest patch, updating their Season 2 content to fix rain effects and particles that were not staying consistent between different session types.
Patch notes:
SIMULATION:
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Graphics
The maximum number of particle draw requests iRacing can process has been increased.
Fixed an issue where particle effects (including rain and aerospray) would completely fail to render during a Race Session if it was joined from a preceding Practice Session.
For PopcornFX, fixed an issue where empty particle layers were being needlessly processed.
CARS:
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GT4 Class Cars Vehicle damage on these cars is now able to be fully repaired with enough time in the pits.
– – Required repair times remain unchanged.
TCR Class Cars Vehicle damage on these cars is now able to be fully repaired with enough time in the pits.
– – Required repair times remain unchanged.
Porsche 911 GT3 Cup (992)
Vehicle damage on this car is now able to be fully repaired with enough time in the pits.
– – Required repair times remain unchanged.
TRACKS:
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Port Royal Speedway
Some errant floating light sources have been correctly grounded or removed.
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