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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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iRacing deployed an urgent hotfix yesterday that fixes a number of graphical issues and an undisclosed security problem.

Release notes:

Security

Addressed an issue with local loading of assets across environments. [Fix deployed with 2023 Season 3 June release]

– – We would like to thank Ander Gómez for the responsible disclosure of the reported issue.

As a reminder, security issues can be reported at infosec@iracing.com.

Graphics

Options have been added so users can more directly control dynamic object shadows in mirrors.

– – Previously the “Higher Detail In Mirrors” option would control turning these shadows on for mirrors, and cube maps would always include these shadows.

– – We’ve changed this so there is an option to control if dynamic object shadows are used for the main view or for both the main view and mirrors. We’ve also changed cube maps so that they will never render dynamic object shadows.

– – This allows users to use higher detail mirrors without the additional cost of shadows. It also makes using cube maps less expensive.

Fixed an issue where the maximum allowable rendered shapes amount was too low for the recent graphics changes to the Deferred Rendering List with 2023 Season 4.

– – Overrunning the shape buffer was causing the user to crash out of the Simulator.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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