Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
iRacing have fixed the VR issue that was broken by the recently released Hotfix 2, so if you had issues with OpenVR/OpenXr, it should now work normally.
Build notes:
SIMULATION:
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Virtual Reality
Fixed a critical crash error happening during initialization of OpenVR.
Visual Effects
Fixed an issue with low resolution particles appearing to draw over cars and other objects when Medium Quality rendering was selected for use.
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