As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing have fixed the VR issue that was broken by the recently released Hotfix 2, so if you had issues with OpenVR/OpenXr, it should now work normally.
Build notes:
SIMULATION:
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Virtual Reality
Fixed a critical crash error happening during initialization of OpenVR.
Visual Effects
Fixed an issue with low resolution particles appearing to draw over cars and other objects when Medium Quality rendering was selected for use.
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