Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
iRacing announced yesterday that they will add two new touring cars to the service for 2022 Season 1 with the addition of the Honda Civic Type R and Hyundai Elantra N TC.
These two new vehicles will join the Audi RS 3 LMS in the 13th Week Touring Car Challenge, a single-week touring car series that runs after next week’s build and will also feature the iRacing debuts of Knockhill Racing Circuit and an all-new scan of Watkins Glen International. The cars will then assume their positions in the C-class iRacing IMSA Michelin Pilot Challenge and D-class Touring Car Challenge for 2022 Season 1 the following week.
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