Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing have today posted a YouTube video (embed below) that details some updates coming to cars in both the GT3 and LMP2 classes with the next build. The changes noted include:
– Will come with the BMW M Hybrid V8
– New damage model on all GT3s and Dallara LMP2
– Physics re-work in collaboration with GT3 drivers
– New tire model has “more refined feel and clearly defined limit”
– Updated iRacing default setups will be released (old iRacing/personal setups may fail tech)
– Tire management will be a thing, as will tire fall-off
– Brake pad options re-worked
– Nurburgring Nordschleife rule packages coming, giving ride-height limits
– Tire changes and refuelling can now happen together
– LMP2 can now drive over kerbs
View this video on YouTube. Please consider subscribing to RSC’s channel.
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