If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Nick Court has been interview by PC Gamer about Grand Prix 3 and it reveals a bunch of information.
Details are:
– Head/camera moves forwards and backwards when braking/accelerating
– No left/right look from cockpit view
– Setup adjustments more detailed that F1GP/GP2
– No animated pit crew
– Some pit to car audio during the race
– Similar driving assists to GP2
– Full tumble and roll physics for car and debris
– Same 3D model is used for all cars
– 1999 season teams
– No details on whether there will be another product or addon for other seasons
– AI much improved with human behaviors
– Multiplayer will be on a LAN for 4-16 players
– No internet multiplayer
– No bundled modding tools
– All-new sound system
– Longer replays than GP2
– Damage can cause a DNF and heavy damage
Development status:
– No tracks are completely finished yet
– Testing should begin in March
– No multiplayer testing yet
– Microprose have been working with an F1 team
– June, 2000 expected release
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