As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Nick Court has been interview by PC Gamer about Grand Prix 3 and it reveals a bunch of information.
Details are:
– Head/camera moves forwards and backwards when braking/accelerating
– No left/right look from cockpit view
– Setup adjustments more detailed that F1GP/GP2
– No animated pit crew
– Some pit to car audio during the race
– Similar driving assists to GP2
– Full tumble and roll physics for car and debris
– Same 3D model is used for all cars
– 1999 season teams
– No details on whether there will be another product or addon for other seasons
– AI much improved with human behaviors
– Multiplayer will be on a LAN for 4-16 players
– No internet multiplayer
– No bundled modding tools
– All-new sound system
– Longer replays than GP2
– Damage can cause a DNF and heavy damage
Development status:
– No tracks are completely finished yet
– Testing should begin in March
– No multiplayer testing yet
– Microprose have been working with an F1 team
– June, 2000 expected release
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