Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Microprose and Hasbro have released the v1.13 update for Grand Prix 3. This update includes a number of important fixes including better controller support and physics changes. You can see text from the Web site below.
Patch v1.13 - 5MBPatch notes:
Gameplay Enhancements
– Improved Advanced Controls interface.
– Added support for controller fire buttons 1 to 16.
– Added support for up to 6 axes per controller.
– Menus can be controlled with the accelerator, brake, and steering when in “Control driven calibration” mode.
– Implemented an option to reverse the direction of force-feedback where the steering was pulling left on some older wheels.
– Implemented a new control device named “Pit signal device” in the advanced control menu. This allows the fire buttons on controllers to be used to activate or cancel the pit signal (instead of the RETURN key).
– The grip and bumpiness corrected on grass alongside kerbs.
– The grass is modelled correctly for bumps and grip within the pit lane.
– Greatly improved wet weather tyre changing AI and precipitation modelling.
– Graphics calibration system prediction accuracy improved.
– Black flags removed from the outside of overrun kerbs
– Cars more sensitive to fence collision damage.
– Wing repair time affects pit-stop time.Fixes to
– Link Mismatch problems when 2 players are linked and there is a tumbling, breaking up car, and the two machines have different views of the action.
– Cars stopping every lap after 3rd pit stop if 3 pit stops are attempted.
– Improve issues with chicane barriers at Monaco.
– Grid order problem when saving on exit after qualifying session.
– Car getting stuck while queuing for the pit after a collision.
– Data logging occasionally fails to fetch the lap just completed, after driving into the pits.
– Changing help options during a hot lap could sometimes affect the replay.
– A loaded game-save (saved near start of wet race) causing the AI cars to pit after a lap or two to change tyres.
– Last gear change LED stays lit until it is okay to change down.
– On loading a game before ever going in the 3D then the track would not change its wetness/dryness for the rest of the session, even if the rain changed.Graphic Improvements
– Support for 3Dfx Voodoo2 cards improved.
– Attached camera view car polygon layering improvements.
– Anti-alias levels corrected on Direct3D fences when camera is zoomed.
– Graphically improved pit lane/ slip road join problems.
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