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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Nick Court has been interview by PC Gamer about Grand Prix 3 and it reveals a bunch of information.

Details are:
– Head/camera moves forwards and backwards when braking/accelerating
– No left/right look from cockpit view
– Setup adjustments more detailed that F1GP/GP2
– No animated pit crew
– Some pit to car audio during the race
– Similar driving assists to GP2
– Full tumble and roll physics for car and debris
– Same 3D model is used for all cars
– 1999 season teams
– No details on whether there will be another product or addon for other seasons
– AI much improved with human behaviors
– Multiplayer will be on a LAN for 4-16 players
– No internet multiplayer
– No bundled modding tools
– All-new sound system
– Longer replays than GP2
– Damage can cause a DNF and heavy damage

Development status:
– No tracks are completely finished yet
– Testing should begin in March
– No multiplayer testing yet
– Microprose have been working with an F1 team
– June, 2000 expected release

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