Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Grand Prix 2, released in the American market as Grand Prix II, is a racing simulator released by MicroProse in 1996. It was made under an official FIA license for the 1994 Formula One season, with all of the circuits, teams, drivers and cars.
It had 3D texture mapping and SVGA graphics, as well as an early 3D physics engine. Grand Prix 2 is recognized as one of the definitive racing simulations of its era.
Running in Windows 10
This software runs without issue in DOSBOX (a DOS emulator).