Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Grand Prix 2, released in the American market as Grand Prix II, is a racing simulator released by MicroProse in 1996. It was made under an official FIA license for the 1994 Formula One season, with all of the circuits, teams, drivers and cars.
It had 3D texture mapping and SVGA graphics, as well as an early 3D physics engine. Grand Prix 2 is recognized as one of the definitive racing simulations of its era.
Running in Windows 10
This software runs without issue in DOSBOX (a DOS emulator).