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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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Turn10 have previewed their upcoming update for Forza Motorsport and detailed the nice looking list of fixes and tweaks it will bring to the title. I’m quite pleased to see the size of this list of updates and tweaks, due for released November 14, and the new Yas Marina track is very welcome.

Major changes:

Stability
Many fixes to improve overall game stability and reduce crashes across all platforms.

Livery Editor
Fixed issue where players can view and unlock tunes and vinyls shared by other players.
Fixed issue causing black paint shade to show up as grey instead of black.
Fixed issue where only the inner barrel on factory rims is paintable.

PC
Fixed issue requiring shaders to recompile every time Forza Motorsport is started on AMD chipsets.
Fixed specific game crash that occurs if headphones are plugged into the front panel.

Multiplayer
Fixes to matchmaking as a group, party management, and invites and joins across multiplayer.
Fixes to ensure custom liveries show up more consistently across multiplayer game modes.
Fixes to address cases where Intermission/Launch Countdown would take much longer than expected before the start of multiplayer races.
Fixes to automatic wet tire selection when entering an event, and fixes to fuel estimation logic.
Fixes to title stability when resuming from a suspended state on console.
Fixed issue in the Featured Multiplayer menu where countdown timer would appear on Series that had not yet started.
Adjusted event schedule to provide more variation in Event start times.
Fixed issue where Race End timer did not appear for players who had already finished the race.

Gameplay
Fixed an issue where players could encounter an infinite loading screen when saving a Quick Upgrade in the Builders Cup Career Mode.
Resolved an exploit related to changing car tune mid-race.
Fixed issue where the game becomes stuck in the “new content update” loop when entering the main menu.
Fixes to Replays in scenarios where Replays do not start playing, the cars do not move, or they float.
Fixed issue with a forced camera change at the start of a race.
Fixed a number of Builders Cup Exploit allowing high class cars into lower class series and events.
Fixed issues related to loss of progression or save data.
Fixed a number of visual scene transitions
Fixed a bug where replaying a series with a high standing didn’t replace the series trophy with the improved trophy.

Cars
Fixed issue with the 2018 Porsche 718 Cayman GTS Sport Roll Cage visual upgrade option, which removes the roof of the car when viewed in first-person.
Fixed tuning stat comparison indicators within the car upgrades menu

Wheels
Fixed issue that prevented the Thrustmaster T248 LED screen from displaying race position information.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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