Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
GP 500 was a racing simulator released in 1999 by MicroProse for PC created by Melbourne House.
The game is a simulation of the 1998 FIM Road Racing World Championship GP 500 motorcycle circuit. It was notable for its advanced physics and realism developed in co-operation with motorcycle racer Kenny Roberts Jr.