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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Motorsport Games surprised me over the weekend by not posting more images from Watkins Glen, but they did get an early start this week by posting some screenshots from the Indianapolis Motor Speedway roadcourse on social media today.

I’ve walked every inch of Indy and am lucky enough to have driven around it by myself. It’s one of those places that feels very spiritual, especially when empty like it was for my surveying visit (for rFactor 2). The screenshots below are taken in oval turn 2 looking the direction of travel for the roadcourse, and inside oval turn 4 looking against the roadcourse direction of travel.

Check out the images below:

Added after the release announcement on social media, Aug 12, 2021:

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.