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Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Motorsport Games surprised me over the weekend by not posting more images from Watkins Glen, but they did get an early start this week by posting some screenshots from the Indianapolis Motor Speedway roadcourse on social media today.

I’ve walked every inch of Indy and am lucky enough to have driven around it by myself. It’s one of those places that feels very spiritual, especially when empty like it was for my surveying visit (for rFactor 2). The screenshots below are taken in oval turn 2 looking the direction of travel for the roadcourse, and inside oval turn 4 looking against the roadcourse direction of travel.

Check out the images below:

Added after the release announcement on social media, Aug 12, 2021:

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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