Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
BeamNG have updated BeamNG.drive to fix a number of small vehicle issues, some map issues, and more. Check out the release notes below.
Release notes:
Vehicles
– Autobello Stambecco
Population tweaks – allowed Autobello Stambeco to spawn in traffic
– FPU Wydra
Added production years to info
– Gavril Barstow
Fixed an issue where the engine would keep running after the subframe was torn off the body
– SP Dunekicker
Fixed steering lock
– SP Rockbasher
Fixed engine break group
Added production years to infoLevels
– East Coast, USA
Fixed floating trees
– ETK Driver Experience Center
Fixed missing material on procedural track time trials
– Industrial Site
Improved performance of tall plants
– Johnson Valley
Optimized polycount of truck mesh
Fixed antenna collision
Fixed GPS road around the junction
Fixed a hole in the highway mesh
Fixed low detail road markings
Fixed several console errors
– Jungle Rock Island
Fixed an issue with river on the small dam
– Small Island, USA
Fixed ring race GPS display
– Utah, USA
Added a brand to the Canyon gas station
Fixed glass material transparency
Fixed incorrect zone in west tunnel
– West Coast, USA
Improved Movie studio / canyon road intersection
Cleaned up Movie studio sidewalk
Fixed inverted collision surface on quarry support structure
Fixed a hole in terrain near one of the highway overpasses
– Common: Updated depthmap on most levelsPowertrain
– Fixed an issue with braked differential steering when removing wheels
– Fixed rotators not being usable as speedometer sourcesTraffic
– If the player transitions to or from walking mode while being pursued, traffic police will now continue tracking them
– Improved speed limits for main highway in Johnson Valley
– Slightly improved AI traffic driving at turns and cornersMissions
– Fixed and Improved Backroads TT on ECUSA
– Improved Small Island AI races
– Balanced goal times on Triple Threat time trial mission on WCUSA
– Fixed racepath detection for crawl missions
– Fixed provided car config for Alleyway Hillclimb mission on WCUSAInput and Force Feedback
– Fixed bindings for PXN V10 steering wheel pedalset
UI
– Fixed an issue where garage mode could be opened in unintended ways
– Fixed an issue where icons in the overview map would not appear correctly if a map did not contain any missionsAudio
– Mid engine and turbo unfiltered in cabin view
– Mix structure change for doors when in cabin
– Implemented cabin filter tweaks
– Optimized tire cabin filters, reducing performance requirementsLauncher
– Fixed an issue where launcher would use Locale (date, currency settings) instead of Windows Interface Language
World Editor
– Added Groundcover UV Tool
– Improved usability of Vehicle Screenshot CreatorFlowgraph Editor
– Fixed broken function of Next Mission button for the end screen; this fixes campaign missions such as the ones for ETK Driver Experience Center
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