BeamNG have updated BeamNG.drive to fix a number of small vehicle issues, some map issues, and more. Check out the release notes below.
Release notes:
Vehicles
– Autobello Stambecco
Population tweaks – allowed Autobello Stambeco to spawn in traffic
– FPU Wydra
Added production years to info
– Gavril Barstow
Fixed an issue where the engine would keep running after the subframe was torn off the body
– SP Dunekicker
Fixed steering lock
– SP Rockbasher
Fixed engine break group
Added production years to infoLevels
– East Coast, USA
Fixed floating trees
– ETK Driver Experience Center
Fixed missing material on procedural track time trials
– Industrial Site
Improved performance of tall plants
– Johnson Valley
Optimized polycount of truck mesh
Fixed antenna collision
Fixed GPS road around the junction
Fixed a hole in the highway mesh
Fixed low detail road markings
Fixed several console errors
– Jungle Rock Island
Fixed an issue with river on the small dam
– Small Island, USA
Fixed ring race GPS display
– Utah, USA
Added a brand to the Canyon gas station
Fixed glass material transparency
Fixed incorrect zone in west tunnel
– West Coast, USA
Improved Movie studio / canyon road intersection
Cleaned up Movie studio sidewalk
Fixed inverted collision surface on quarry support structure
Fixed a hole in terrain near one of the highway overpasses
– Common: Updated depthmap on most levelsPowertrain
– Fixed an issue with braked differential steering when removing wheels
– Fixed rotators not being usable as speedometer sourcesTraffic
– If the player transitions to or from walking mode while being pursued, traffic police will now continue tracking them
– Improved speed limits for main highway in Johnson Valley
– Slightly improved AI traffic driving at turns and cornersMissions
– Fixed and Improved Backroads TT on ECUSA
– Improved Small Island AI races
– Balanced goal times on Triple Threat time trial mission on WCUSA
– Fixed racepath detection for crawl missions
– Fixed provided car config for Alleyway Hillclimb mission on WCUSAInput and Force Feedback
– Fixed bindings for PXN V10 steering wheel pedalset
UI
– Fixed an issue where garage mode could be opened in unintended ways
– Fixed an issue where icons in the overview map would not appear correctly if a map did not contain any missionsAudio
– Mid engine and turbo unfiltered in cabin view
– Mix structure change for doors when in cabin
– Implemented cabin filter tweaks
– Optimized tire cabin filters, reducing performance requirementsLauncher
– Fixed an issue where launcher would use Locale (date, currency settings) instead of Windows Interface Language
World Editor
– Added Groundcover UV Tool
– Improved usability of Vehicle Screenshot CreatorFlowgraph Editor
– Fixed broken function of Next Mission button for the end screen; this fixes campaign missions such as the ones for ETK Driver Experience Center
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