Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
NCR11.zip
N1 is a simulation of the 1994 NASCAR Winston Cup. It featured a selection of chassis and engines, nine tracks, and had an official addon with seven more.
ccpit.zip
The CCPIT tool by Trevor Kellaway allows users of Formula One Grand Prix to adjust pit strategy for the AI cars.
nasdemo.zip
This interactive NASCAR Racing demo allows you to drive a few laps around Talladega Superspeedway and can be selected by typing “NASDEMO -I” in DOS. A self-running (non-interactive) demo can be run by adding an -s switch, typing “NASDEMO -S” instead.
indyedit.zip
This Indy 500: The Simulation editor by John B. Reynolds can edit the number, color, performance settings, and engine noise type for each of the 32 opponent cars. It can also make limited changes to the player car. The tool also allows qualifying target speeds, race lengths and rules to be adjusted.