Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally developed from a 1991 Adrian Reynard design as with the B192, B193, B194 and Pacific PR01, the 1995 Benetton B195 won 11 of 17 races, a world championship for Michael Schumacher and the only constructors championship for Benetton.
It was powered by the Renault RS7 V10 engine and this required substantial redesign of the engine installation, gearbox and rear suspension after the 1994 season.
Released with F1 2020: