If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The IndyCar Racing folks at Papyrus aren’t stopping with with Indy circuit. At C.E.S., they debuted their next masterpiece – NASCAR. What a treat this will be! Imagine all the detail of Indycar Racing, but in SVGA! That’s what NASCAR will bring to us. Now all that detail at a playable frame-rate won’t be without its high hardware requirements. Expect to need a Pentium- based machine to play (and enjoy) NASCAR at the high resolution. NASCAR could make it out by this November.
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