Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
DiRT 4:
In the off-road racing title DiRT 4 the Australian rally is located in Fitzroy, Australia. The description reads:
Characterized by its reddish gravel, Australia’s stages alternate between tight twisty forests and open farmland. Consideration of the dynamic and varied track is important when it comes to configuring your rally car.