If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
PC version had two cars, 4 tracks that were secrets and can be found on the CD. Toyota Celica GT4 WRC, Millennium 5 Rallye and four fictional tracks.
Running on Windows 10
Install from CD (I selected not to install DX6 but allowed the Indeo video drivers to install), install the 1.5 patch (needs XP compatibility set to find CMR installation), then run using Rally.exe (using Windows 98/Me compatibility) being patient to the fact that it took a clear 10 seconds for the Rally.exe window to appear in my taskbar. Note that you will not see the intros because you are skipping them by using Rally.exe instead of Game.exe.