Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In a post on their Patreon Chris and Tony West revealed earlier this month that the Bonneville flats will feature in their game. Located un Utah, this dry Pleistocene salt lake has been used for speed records since 1914 due to it’s near perfect flat surface, and the Patreon post previews a few completed objects.
Obviously I’m not circumventing the Patreon membership here and can’t post more than I have (the post title is visible publicly). If you don’t want to sign up to Patreon yourself, check out the Ages of Speed Web site for some initial insight on the game. Frankly, I love just how niche and full of oddities it is.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →