As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
In a post on their Patreon Chris and Tony West revealed earlier this month that the Bonneville flats will feature in their game. Located un Utah, this dry Pleistocene salt lake has been used for speed records since 1914 due to it’s near perfect flat surface, and the Patreon post previews a few completed objects.
Obviously I’m not circumventing the Patreon membership here and can’t post more than I have (the post title is visible publicly). If you don’t want to sign up to Patreon yourself, check out the Ages of Speed Web site for some initial insight on the game. Frankly, I love just how niche and full of oddities it is.
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