Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
At one point I wasn’t a big fan of 3D grass in sim racing because it tended to look out of scale or just look awful from certain angles, but recently I feel developers who have implemented it did a better job and ultimately they have won me over.
It seems that iRacing will be the next developer to implement it (assuming this September), with Greg Hill recently posting these preview images on Twitter.
The screenshots are from Bathurst, Interlagos (I think), Road America and Weedsport Speedway:
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.