Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
At one point I wasn’t a big fan of 3D grass in sim racing because it tended to look out of scale or just look awful from certain angles, but recently I feel developers who have implemented it did a better job and ultimately they have won me over.
It seems that iRacing will be the next developer to implement it (assuming this September), with Greg Hill recently posting these preview images on Twitter.
The screenshots are from Bathurst, Interlagos (I think), Road America and Weedsport Speedway:
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →