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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Studio 397 posted their monthly dev update today and while it’s light on development news it does cover a number of things you may be interested in reading for yourself, especially if you watched any of the streamed races over the last few months and wondered how things worked behind the scenes.

Here are the snippets of development info mentioned:
– Another BOP update coming for the GTE cars.
– New/better default setups coming (assume that’s for the GTEs as well).
– New setups will be coming to GT3s when the Ferrari 488 GT3 is released (currently in beta).
– Another unannounced GT3 car will be released (currently in beta).

A site called ‘Global Sim Racing Hub’ scored an interview with Marcel Offermans and posted the first part of it here. At this point there is no new information, but it may be worth checking-in on it over the next week or so while they continue to post the rest of it.

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