Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
I’d missed it until today, but earlier this month Reiza released update 1.5.6.3 for Automobilista 2, fixing some visual issues with rain and updating the UI, AI and a couple of track issues.
V1.5.6.3 CHANGELOG
GENERAL
Fixed wet water spray appearing too bright when the track was wet but the weather was clear; Added additional water droplets to the wet water spray; Improved wet water spray fade-in with speed and track wetnessUI & HUD
Fixed UI Slider step issues introduced in recent builds
Fixed missing Betonschleife UI Strings
Fixed missing Spanish strings for Pause on Focus LossPHYSICS
F-Ultimate Gen2: Fixed onboard Diff Coast adjustmen being unavailableAI
Further AI calibration pass for AI cars with slicks running on a wet track
Corrected Stock Car Pro Series 2024 AI not receiving defensive line adjustmentTRACKS
Added 3D trees near trackside for Interlagos Historic
Nurburgring 71 (all layouts): Added collision walls for the triangular curb at the Suds entrance
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