If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Last month Nano Games released an update for Offroad Truck Simulator: Heavy Duty Challenge that improves performance, implements AMD FSR and hopefully allows the game to run at a playable framerate.
This game really does have some impressive physics, so fingers crossed the performance is there now…
Full changelog:
Optimization, crashes, fixes:
Improvements regarding the impact of trucks and foliage on performance.
Introduction of AMD FSR, the tech which will boost framerate.Settings:
New additional graphic settings are available, so you can set the option right if needed.Controllers:
Pedals direct input has been improved. We also implemented presets for Thrustmaster TMX and TX, so these will handle way better now.Physics:
We’ve updated truck behaviour and fixed issues with cargo and flatbed weight.Gameplay:
Distance measure for Navigation system got a fix.
Reported issues with obstacle colliders in Sport Mode are gone.Visuals:
Fixed a visual bug with tire marks.
Terrain Tessalation optimization.
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