Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Last month Nano Games released an update for Offroad Truck Simulator: Heavy Duty Challenge that improves performance, implements AMD FSR and hopefully allows the game to run at a playable framerate.
This game really does have some impressive physics, so fingers crossed the performance is there now…
Full changelog:
Optimization, crashes, fixes:
Improvements regarding the impact of trucks and foliage on performance.
Introduction of AMD FSR, the tech which will boost framerate.Settings:
New additional graphic settings are available, so you can set the option right if needed.Controllers:
Pedals direct input has been improved. We also implemented presets for Thrustmaster TMX and TX, so these will handle way better now.Physics:
We’ve updated truck behaviour and fixed issues with cargo and flatbed weight.Gameplay:
Distance measure for Navigation system got a fix.
Reported issues with obstacle colliders in Sport Mode are gone.Visuals:
Fixed a visual bug with tire marks.
Terrain Tessalation optimization.
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