If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Last month Nano Games released an update for Offroad Truck Simulator: Heavy Duty Challenge that improves performance, implements AMD FSR and hopefully allows the game to run at a playable framerate.
This game really does have some impressive physics, so fingers crossed the performance is there now…
Full changelog:
Optimization, crashes, fixes:
Improvements regarding the impact of trucks and foliage on performance.
Introduction of AMD FSR, the tech which will boost framerate.Settings:
New additional graphic settings are available, so you can set the option right if needed.Controllers:
Pedals direct input has been improved. We also implemented presets for Thrustmaster TMX and TX, so these will handle way better now.Physics:
We’ve updated truck behaviour and fixed issues with cargo and flatbed weight.Gameplay:
Distance measure for Navigation system got a fix.
Reported issues with obstacle colliders in Sport Mode are gone.Visuals:
Fixed a visual bug with tire marks.
Terrain Tessalation optimization.
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