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Footwork FA12

This FootworkArrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.

First seen in sim racing with F1GP (1992).

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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Tim Wheatley

Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).

Last month Nano Games released an update for Offroad Truck Simulator: Heavy Duty Challenge that improves performance, implements AMD FSR and hopefully allows the game to run at a playable framerate.

This game really does have some impressive physics, so fingers crossed the performance is there now…

Full changelog:

Optimization, crashes, fixes:
Improvements regarding the impact of trucks and foliage on performance.
Introduction of AMD FSR, the tech which will boost framerate.

Settings:
New additional graphic settings are available, so you can set the option right if needed.

Controllers:
Pedals direct input has been improved. We also implemented presets for Thrustmaster TMX and TX, so these will handle way better now.

Physics:
We’ve updated truck behaviour and fixed issues with cargo and flatbed weight.

Gameplay:
Distance measure for Navigation system got a fix.
Reported issues with obstacle colliders in Sport Mode are gone.

Visuals:
Fixed a visual bug with tire marks.
Terrain Tessalation optimization.

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