Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Reiza have released a hotfix update for the recently release 1.5 milestone.
Changelog:
– Fixed some inconsistent overtake messaging displayed for backmarkers when the leader hasn’t caught the safety car yet
– Fixed a crash when loading a championship that had been saved after qualifying session
– Fixed a crash on game boot when the first championship save has an unknown modded vehicle
– McLaren F1 GTR: minor brake bias adjustment (setup reset recommended)
– Ultima GTR Race: minor setup adjustments (setup reset recommended)
– Generally adjusted AI performance when running slicks on a wet track, and extremes / wets / intermediates on a drying track
– AI calibration pass for Porsche Cup, P1 Gen2 classes
– Adjusted AI paths to correct jerky behavior in segments of the track at Indianapolis Road Course, Montreal, Nurburgring GP & Veedol layouts
– Indianapolis Road Course: Adjust alt start path at T4 T5 T6 Montreal GP: Corrected alt start path junctions; Nurburgring GP Veedol
– Foz: Added VR cams and updated TV cams for new joker layout
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