Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Reiza have released a hotfix update for the recently release 1.5 milestone.
Changelog:
– Fixed some inconsistent overtake messaging displayed for backmarkers when the leader hasn’t caught the safety car yet
– Fixed a crash when loading a championship that had been saved after qualifying session
– Fixed a crash on game boot when the first championship save has an unknown modded vehicle
– McLaren F1 GTR: minor brake bias adjustment (setup reset recommended)
– Ultima GTR Race: minor setup adjustments (setup reset recommended)
– Generally adjusted AI performance when running slicks on a wet track, and extremes / wets / intermediates on a drying track
– AI calibration pass for Porsche Cup, P1 Gen2 classes
– Adjusted AI paths to correct jerky behavior in segments of the track at Indianapolis Road Course, Montreal, Nurburgring GP & Veedol layouts
– Indianapolis Road Course: Adjust alt start path at T4 T5 T6 Montreal GP: Corrected alt start path junctions; Nurburgring GP Veedol
– Foz: Added VR cams and updated TV cams for new joker layout
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