Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
On Wednesday iRacing released their fourth major patch for the Season 2 update of their service and simulation. The most notable things to me are fixes to the AI and Force Feedback API. I’m assuming the FFB fixes build on those announced in the previous update.
Release notes:
SIMULATION:
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AI Racing
Fixed an issue where AI Drivers could sometimes select a substantially inferior downforce package for an event.
Graphics
The pop-up warning text for increasing graphics memory sliders into the Danger Zone has been updated.
Controls
For Force Feedback, improved the remaining issues with GameInput API where some wheels could complain and cause conflicts with iRFFB.
CARS:
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Stock Car Pro Series Cars Contingency decals and branding have been updated for the 2023 Season.
Audi R8 LMS GT3
Fixed an issue where the R8 logo on the trunk would appear incorrect when the New Damage Model was in use for this car.
Dallara F3
iRacing setups have been updated.
Mercedes-AMG GT4
Improved ABS system with faster response and better control and performance.
Vehicle mass has increased slightly.
Fixed an issue where RPM lights were not displaying at correct intervals.
iRacing setups have been updated.
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